Then I’ve done some unwrap, great tool for unwrap characters and organic things is unfold3d, UVLayout or other similar programs focused just on unwrapping, it’s much easier and faster than to do it in max. Ok now I’ve finish my sculpture so I need to put it back to max and start the texturing, you can use erotology if its needed, but I was ok with second subdivision level and I knew that I won’t use it in some animations so I delete the first one and export the second one to max. Great feature is to use lazy mouse (L) for wrinkles and smooth lines and transpose to move, scale and rotate your object if it’s needed. I actually didn‘t use any special alphas for this sculpture. Go to the right side of Zbrush where the modifiers are and go all the way down to the export subtab. What you have to do is: Load the original file that doesnt have the transforms you need to do for the welding, etc. I am mostly using just standard brushes like inflate, standard, smooth, pinch and move. Hi, I think I have a possible solution if I understand correctly what you need to do. Document>Save Undo - Ctrl+Z Redo - Shift+Ctrl+Z Clear canvas background. When you’re sculpting, don’t try to subdivide it at 4th level right after you put it in zbrush, always try to get maximum details even in basic model, when you’ll be quite happy with that, then just move to another level and add more fine details. the correct method Save a complete ZBrush Project - use File>Save As Ctrl+S. Gravity allows simulation of gravity, wind. You can even create curves that transition between hard edges to soft rounded ones. The easy to use curve allows you to precisely change the shape you sculpt into the surface.
First idea when I start sketching was to make some vampirish head but at the end I get to devil head :-) Adding to the endless controls you have over your brushes in ZBrush is the ability to edit the shape of your brush. When I put base mesh in zbrush at that time I actually didn‘t know how the final version will look, so I start playing with shapes, don‘t be afraid to do crazy things like move ears far from head, make big nose or so, you can find some interesting shape and then start adding details in your model. Tip: Before you’ll export anything to zbrush, don’t forget to reset xform (especially when you’re mirroring some objects) you’ll avoid many problems. First I’ve start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts. Hello, I want to share with you the small making of my Hell Yeah! portrait of the devil. Making of Hell Yeah! by Vaclav Krivanek, Czech Republic Web: Introduction This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference.